I never did physics in my life and this is really hard for me. I am currently trying to implement movement in the X and Y axis of a plane, in a video game I am making.
What I want to do is, given a starting angle and a velocity, and the value of gravity, calculate in different points of time the current angle and the displacement in X and Y.
So, lets say, my current velocity is 4 units / second
and my current angle is 30 degrees
and my gravity is 9.8 u/s
, I want to pass an argument in seconds and calculate the final angle, velocity, and the amount of X and Y the body moved.