[I already asked this question on the UDK forums, without much success though.]
I'm using a class derived from
AIController to control my pawn in RTS-style. My problem is that the pawn does not have a fixed
Location.Z so if his
Velocity in X and Y direction changes the
Velocity.Z also changes (for whatever reason). I have tried nulling the
Velocity.Z in the tick method, using
Move to move the character back to a constant height and some other things of which nothing had worked. How can I solve this?