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How do for example make it possible to pass an argument to the .exe file and read it in my XNA Game?

Examples:

Enable Editor:

game.exe -devmode

Set Resolution:

game.exe -width 1280 -height 720

and in the game check the arguments before starting the game. I searched for this earlier and thought about it again but found nothing about it.

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At the end of the day, XNA games are just regular .NET applications.

Read the docs on Main() and args.

You can also use System.Environment.GetCommandLineArgs (link).

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  • \$\begingroup\$ Yes, I should've thought of that... Just been looking for XNA examples. :) \$\endgroup\$ – Deukalion Jan 5 '13 at 22:51

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