I want to model a piece of wood in Blender (2.63.0). In order to do this I use a set of Noise and Clouds textures on a brown material. But these textures are warped and shown in the wrong size.


How can I do UV-matching on textures, which aren't of the Image or Movie type? Or is there another way to avoid texture warping? - Thanks for your answers or rather your ideas (and please tell my if anything isn't clear!).

  • \$\begingroup\$ You have to set the mapping to UV (the default is Generated) in the texture property panel if you want to use the UV coords. \$\endgroup\$ – ccxvii Jan 6 '13 at 19:27

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.