In what way can an android game be tested considering the following constrains:

  • minimal to no budget, so I cannot hire an external company to do the testing for me
  • Testing should occur on multiple devices and types (phones and tablets, I have 1 available for each)
  • I do not have a team of testers, nor a large group of people with android devices willing to back me up.
  • The game is a multiplayer game (min 2, max 4 players per game) with a backend that will be hosted on an external server (which is already arranged), so for every testrun 2 devices are needed.
  • The game server is not built in java and will be unit tested, the testing is more about doing integration testing.
  • Optional is stress testing the game server so we can get some sort of baseline for this hardware.
  • \$\begingroup\$ The obvious.. get a bunch of people with Androids to run it. \$\endgroup\$ – bobobobo Jan 5 '13 at 15:34
  • \$\begingroup\$ read point nr 3: I dont have anyone around with an android tablet willing to help out. \$\endgroup\$ – Thomas Jan 5 '13 at 15:48

Minimal to no budget means you're doing it yourself. As an indie developer, you shouldn't be considering to hire an external company to "test" for you-- this is a game, not a NASA rocket.

If you have the hardware, then you're already halfway there. A couple of ways to gather people to test your game:

  • If you live near a university or college, you might have success postering with things like "Game test volunteers needed! Android developer needs 2-4 students who are very interested in gaming to test new multiplayer game SPROCKETS. Game genre is RTS strategy. PIZZA will be provided." and attach your number
  • Meetup.com might put you into contact with like-minded individuals in your area
  • You might also try Craigslist (volunteer jobs) and kijiji (also asking for volunteers)

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