I'm now learning how to use directX (10 - 11), and i use materials from SDK samples, http://www.rastertek.com/ and http://takinginitiative.net/category/graphics-programming/directx-10-tutorials. But i find it suprising that none has explainded the transition between fullscreen and windowed. I also seached with google, in GameDevelopment and StackOverflow, but no result.
What i'm asking is explanation or full exaples for both Window and DirectX "classes".
Thanks for help.