Creating a game can be a costfull process, if you are working on it full time with around 4 people for 2 years (buidling from scratch) you need about €400.000 for salaries alone. (An average medior skilled employee will easily cost €50.000 a year) (I want to work with skilled people that are available 24/7, not hobby programmers etc. that just do it on the side for fun. I need 100% dedication and motivation)
Is using crowdfunding like kickstarter usefull for small game developers? Can this really get you the required amount of money?
Most projects on (for eaxmple) kickstarter that are started by well known names in the industry collect a lot of money (sometimes over a million).
As a small team being 'unknown' anyone can start a project, but how can you get enough funding? I don't see myself collecting about €400.000 using sites like kickstarter. Not even with the best idea in the world, because people simply don't know you and will not invest in anything they don't believe can be accomplished.
I would prefer not to need investors since they will have the biggest share in your company and you need to do what your told by them, thus loosing all sorts of freedom in the development process. Also they will need a some sort of guarantee about how you are planning to earn money with the game, which of course you don't know about at the start.
In the Netherlands it is possible to get funds from the government for this sort of stuff, but that's still a really small portion of what is needed.
So my real question is: what is the best way to gather the required amount of money to start game developing full time?