I'm currently having a problem with lights in Unity. They shine through walls for some reason.
Point, directional, etc. If a light is next to a wall on one side, you can see it on the floor on the other side. I believe this has something to do with culling masks or light culling.
I was wondering how I could go about culling the lights so they no longer shine through walls. Any help is greatly appreciated.
I'm on Unity 4.x Pro, so I have all the features for that.
Here's a picture of a light on one side of the wall:
And here's it shining through to the other side, which it's not supposed to do: