In unity I have a rigid body object and would like to apply force to a specific point. For example say I had a cube, I want to hit just the top right corner so it spins as a result. One idea I had considered is spawn a small sphere and fire it at it, then destroy the sphere. But is there a way to just apply the force?

  • \$\begingroup\$ It's easier for us if you specify the engine in more than just the tag. And what have you tried? \$\endgroup\$ – Almo Dec 19 '12 at 21:57
  • 2
    \$\begingroup\$ The first words are the engine I'm using, and the ball thing was all I had tried, and for the record throwing a ball of considerable mass (like a cannon ball) at a ragdoll is incridbly fun \$\endgroup\$ – ProtoJazz Dec 20 '12 at 2:40
  • \$\begingroup\$ Woops! Somehow I missed the "in unity" part. I just started at "I have a rigid body" for some reason! :) \$\endgroup\$ – Almo Dec 20 '12 at 13:20


void ApplyForce(Rigidbody body) {
    Vector3 direction = body.transform.position - transform.position;
    body.AddForceAtPosition(direction.normalized, transform.position);
  • \$\begingroup\$ I suppose that does answer it. I hadn't found that function. Now I just have to figure out how to get the vector 3 of the point I want to apply force to. I'm guessing the fps tutorial is my next step then \$\endgroup\$ – ProtoJazz Dec 20 '12 at 2:41

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