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So I know that XNA can be used to publish games on Xbox Live Indie Games and I signed up for the $100/year subscription thing.

I haven't downloaded XNA yet but I was wondering if I can publish a game made entirely in DirectX onto it or do I have to go through XNA?

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XNA is the only method for a consumer (such as your yourself) to get a game onto the 360, and it requires managed code.

Licensed developers can use native code toolchains, which provides access to an API much like Direct3D (but which isn't exactly Direct3D).

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  • \$\begingroup\$ This is the correct answer. Ammar should give it the green check. \$\endgroup\$ Feb 16 '13 at 3:28

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