So I know that XNA can be used to publish games on Xbox Live Indie Games and I signed up for the $100/year subscription thing.

I haven't downloaded XNA yet but I was wondering if I can publish a game made entirely in DirectX onto it or do I have to go through XNA?


XNA is the only method for a consumer (such as your yourself) to get a game onto the 360, and it requires managed code.

Licensed developers can use native code toolchains, which provides access to an API much like Direct3D (but which isn't exactly Direct3D).

  • \$\begingroup\$ This is the correct answer. Ammar should give it the green check. \$\endgroup\$ Feb 16 '13 at 3:28

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.