I want to use Blender for making models yet realize some of the polygons are not triangles but contain quads or more (example: cylinder top and bottom).
I could export the the mesh as a basic mesh file and import it in to an openGL application and workout rendering the quads as tris, but anything with more than 4 vert indices is beyond me.
Is it typical to convert the mesh to a triangle-based mesh inside blender before exporting it? I actually tried this through the
quads_convert_to_tris method within a blender py script and the top of the cylinder does not look symmetrical. What is typically done to render a loaded mesh as a tri?