I am working on a game with C++ and OpenGL 3.2. I have successfully implemented directional shadow maps and now I'd like to upgrade them to shadow cube maps (for point lights). I've done some Googling and I can't seem to find much solid info on how to achieve this.

What is this technique called?


What you are looking for is called "Omnidirectional Shadow Mapping". Google has lots of hints for that.

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    \$\begingroup\$ A good idea would be to highlight the most relevant links you find on Google. \$\endgroup\$ – Laurent Couvidou Dec 14 '12 at 9:58

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