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I'm working in 3ds max on models for an Iphone game project and finding that using the Physique modifier is to general for rigging. When working with so few vertices I want to be able to directly tell how much weight a bone should have on a specific vertex.

Is there a 3ds max equivalent to the Softimage XSI vertex weight painting? As this would be perfect for this job.

Many thanks

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Actually you want to use Skin not Physique. It's mainly in there for backward compatibility with character studio from years ago.

Max: Rigging tutorial

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  • \$\begingroup\$ Thanks, the artist I worked under obviously didn't keep up with standards \$\endgroup\$ – Mikey Oct 14 '10 at 13:05

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