2
\$\begingroup\$

I am making an open world 3d platformer in Ogre3D, and I have no idea on what kind of 3d map file format I should use for it.

I want to make low-polygon blocky-style objects. Probably rectangles and other geometrical figures that don't have circular edges. Some of those blocks will have properties, like climbable or they might move.

I was wondering what would be the best thing to do to make the map (just one level, as it is open).

\$\endgroup\$
2
\$\begingroup\$

If you are using Ogre3D, a logical choice would be to use Blender for creating the map, and Blender2Ogre to export the map into a .scene file.

Then, in the code, you can use the DotSceneLoader class to import the .scene file into the game world. This will automatically attach each object to a scene node and you can access them as needed.

\$\endgroup\$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.