So my long term one-man indie project is turning into a two-man indie project, and I feel I need to take a step back and at least have a "sell-sheet" as a basis for the game design.

Does anyone have any good templates or tips?

  • 4
    \$\begingroup\$ What is a sell-sheet? Like a game design document (GDD)? \$\endgroup\$
    – Ricket
    Oct 11, 2010 at 3:23
  • 6
    \$\begingroup\$ A sell-sheet is a one-page advertising pitch; in the domain of game design, it also probably covers your core vision for the game. \$\endgroup\$
    – user744
    Oct 11, 2010 at 8:31
  • \$\begingroup\$ @Joe yep that's what I'm after. \$\endgroup\$
    – Justicle
    Oct 11, 2010 at 16:40

1 Answer 1


The basic structure is:

  • One liner (aka Logline) - 1 sentence description of your game
  • High Level Concept - Short paragraph giving an overview of the world/setting
  • Gameplay - Short paragraph of your take on the genre, and 3-5 bullet points of key features

The difference between a 1 pager and a 4-5 pager is that each bullet point then gets a more detailed description explaining how it works. Sprinkle in any art you have where you can.

Unfortunately I can't share any real ones, but if you'd like to see some early documents from actual shipped games you should check out http://www.gamepitches.com. Lots of cool peaks at early pitch and design documents from shipped games.


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