I'm making a 2D game with libGDX, and I'm using its TileMapRenderer to render my map which I have made in the map editor Tiled. In Tiled, I have a dedicated collision layer. However, I can't figure out how I'm supposed to hide it and its tiles in the game.
This is how a map is loaded:
TiledMap map = TiledLoader.createMap(Gdx.files.internal("maps/map.tmx")); TileAtlas atlas = new TileAtlas(map, Gdx.files.internal("maps")); tileMapRenderer = new TileMapRenderer(map, atlas, 32, 32);
Currently the collision tiles are rendered on top of everything else, as I see them in the map editor.