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HI All, what is the steps of to install the unity package in to iphone and create a build (app file )that my client can also able to install in his iphone .

Thanks, balraj.

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  • \$\begingroup\$ Can someone with enough rep please add the iPhone tag? \$\endgroup\$ – Sergio Oct 6 '10 at 12:12
  • \$\begingroup\$ come to answers.unity3d.com \$\endgroup\$ – BerggreenDK Dec 29 '10 at 8:46
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Here are some tutorials that you might find useful from UnifyCommunity.

Then there's this presentation over on Scribd regarding "Unity iPhone Newbie Guide"; maybe that's something you would like to read.

Then there's the iPhone Publishing page directly from the horses mouth over at Unity.

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Without putting your application in the iStore, you will need to configure a team environment set up with your developer account where you have both your device and your clients device added as a development devices. That being said, your client may need a developer account? Keep in mind that this might not be something the client really wants to do and their phone may need to be updated/synchronized/reformatted.

In any event, I think you will have to transfer your xcode files to the client and walk them through the deployment process if you don't have physical access to the device...

It gets a little hairy at this point, I am working on a project where were just trying to get all our developers and testers able to deploy to their iDevices it becomes a bit of a process for a simple development deploy.

Let us know how it works out...

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