My game a sidescrolling platformer. I've created my own Tile app which in the end export an xml file detailing what each 32x32 space (in the entire image) contains (environment, platform, etc.). I get how to use it for static things/collision detection and quad trees and so forth but still have no clue how to use this map xml file for keeping my character on a path in my background image which in my case is a hill with lots of odd curves.
Also, yes, there are tutorials on tile movement, but they are mostly movement from a top-down view which is slightly more trivial to implement. 80% of the image in my game is just a pure background and the very bottom are bricks covered with grass with some weirder angles. The thing is, I can have mixed tiles of empty space and grass which contains a part of a curve so I don't know how I would want the player leg to interact with this. Can anyone give me an idea or an example?