There's lots of talk of server-side prediction, but I haven't seen a client-side alternative implemented anywhere.
My game uses mouse-based movement, so it's easy to predict the player's location 150ms from when the event is sent. Wouldn't this be more accurate than using old data on a receiving client's side?
Is there something fundamentally wrong with this approach that I'm missing? I'm thinking of implementing it, but the lack of existing info gives me cold feet.