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I have a Projectile subclass that seems to work fine. It travels, does Explode(), etc. But when it hits one of our KActors, I get a HitWall event but not a ProcessTouch event.

So my question is, why would a colliding actor trigger HitWall, but not ProcessTouch?

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  • \$\begingroup\$ I am using HitWall, but I still don't understand why ProcessTouch is not called. \$\endgroup\$
    – Almo
    Commented Oct 23, 2012 at 20:37
  • \$\begingroup\$ Should I delete this question if there's no way I can verify what it was doing any more? \$\endgroup\$
    – Almo
    Commented Dec 19, 2013 at 18:08

1 Answer 1

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From a forum post, it seems there are a few default settings that need to be changed in order to get all the events. Setting bBlockActors=false and BlockActors=false appeared to solve this problem for someone else experiencing a similar problem.

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