I'm currently creating a game framework/engine for educational games. My hope is that this can be used in elementary schools. It is of course extremely important that the games are both fun and educational.
Any ideas what should be in my initial requirement specification?
Pr. user performance reports. Can be used by teachers to evauluate who needs more follow up.
Easily customizable/ localizable textual content.
Good Teacher/student communication.
Multiplayer. Where the whole class can participate in engaging tasks. This will make it easier for timid children to show off their skills to the teacher. Some ideas for multiplayer games: Quiz, collaborative construction with physics simulation, collaborative puzzle solving.
Don't underestimate small children's requirements for quality gameplay. Remember they all get their nintendo DS at a small age.
When it comes to target, I am guessing PC would be a good target, since most school children ( at least in Norway, where you're located) have their own.