# Make CharacterControllers in Unity not collide with each other

I'm trying to spawn a number of CharacterControllers and have them move around an area, but they keep getting stuck on each other. Is there a way to make them pass through each other while still respecting the terrain's obstructions?

## 1 Answer

Your best bet is to probably use rigidbodys and capsule colliders (a script to get them to behave similar to a character controller can be found here) and then use Physics.IgnoreCollision to get them to pass through each other.

• Physics.IgnoreCollision works with CharacterControllers, thanks. – zaratustra Sep 20 '10 at 22:18
• Also check out this site: answers.unity3d.com (its a pure Unity3D developer site for specific Unity questions) – BerggreenDK Nov 20 '10 at 2:33