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I'm trying to spawn a number of CharacterControllers and have them move around an area, but they keep getting stuck on each other. Is there a way to make them pass through each other while still respecting the terrain's obstructions?

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Your best bet is to probably use rigidbodys and capsule colliders (a script to get them to behave similar to a character controller can be found here) and then use Physics.IgnoreCollision to get them to pass through each other.

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  • \$\begingroup\$ Physics.IgnoreCollision works with CharacterControllers, thanks. \$\endgroup\$
    – zaratustra
    Sep 20 '10 at 22:18
  • \$\begingroup\$ Also check out this site: answers.unity3d.com (its a pure Unity3D developer site for specific Unity questions) \$\endgroup\$ Nov 20 '10 at 2:33

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