# Make CharacterControllers in Unity not collide with each other

I'm trying to spawn a number of CharacterControllers and have them move around an area, but they keep getting stuck on each other. Is there a way to make them pass through each other while still respecting the terrain's obstructions?

Your best bet is to probably use rigidbodys and capsule colliders (a script to get them to behave similar to a character controller can be found here) and then use Physics.IgnoreCollision to get them to pass through each other.