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I'm making a top down rpg game and was wondering if it was possible to show hills on a map instead of having everything completely flat. I've thought about changing to an isometric view, but if it can be avoided, I would rather do top down. How would I do this? Would I draw the tiles on an angle or something? Or is not possible without switching levels like in dwarf fortress?

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    \$\begingroup\$ By map you mean the actual level right? Hills have shades indicating their slopes. You could slow down players when they walk over it ( depending on the slopes direction ) \$\endgroup\$
    – Sidar
    Oct 12, 2012 at 0:34

2 Answers 2

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Since you're not looking to create layers, or do Isometric, my best idea would to create something similar to a topographic map. The higher the mountain, the darker it gets, and possibly adds distinct features based on your environment (Eg: Add snow the closer to the top).

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Look at one of the classic-style Zelda games. You can create the illusion of hills by using cliff faces.

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    \$\begingroup\$ Also it doesn't matter if the perspective is off, as long you make your gameplay tight and awesome! \$\endgroup\$
    – Sidar
    Oct 12, 2012 at 1:49
  • \$\begingroup\$ Your gonna get the populist badge :) \$\endgroup\$
    – Kinected
    Oct 13, 2012 at 0:55
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    \$\begingroup\$ It's weird. I keep getting the most votes on my shortest answers. The longer, more detailed ones get me hardly anything. \$\endgroup\$
    – tyjkenn
    Oct 13, 2012 at 1:12

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