7
\$\begingroup\$

I'm making a top down rpg game and was wondering if it was possible to show hills on a map instead of having everything completely flat. I've thought about changing to an isometric view, but if it can be avoided, I would rather do top down. How would I do this? Would I draw the tiles on an angle or something? Or is not possible without switching levels like in dwarf fortress?

\$\endgroup\$
  • 2
    \$\begingroup\$ By map you mean the actual level right? Hills have shades indicating their slopes. You could slow down players when they walk over it ( depending on the slopes direction ) \$\endgroup\$ – Sidar Oct 12 '12 at 0:34
9
\$\begingroup\$

Since you're not looking to create layers, or do Isometric, my best idea would to create something similar to a topographic map. The higher the mountain, the darker it gets, and possibly adds distinct features based on your environment (Eg: Add snow the closer to the top).

\$\endgroup\$
21
\$\begingroup\$

Look at one of the classic-style Zelda games. You can create the illusion of hills by using cliff faces.

enter image description here

\$\endgroup\$
  • 4
    \$\begingroup\$ Also it doesn't matter if the perspective is off, as long you make your gameplay tight and awesome! \$\endgroup\$ – Sidar Oct 12 '12 at 1:49
  • \$\begingroup\$ Your gonna get the populist badge :) \$\endgroup\$ – Kinected Oct 13 '12 at 0:55
  • 2
    \$\begingroup\$ It's weird. I keep getting the most votes on my shortest answers. The longer, more detailed ones get me hardly anything. \$\endgroup\$ – tyjkenn Oct 13 '12 at 1:12

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.