I'm hearing a lot about different companies offering back-end as a service (BAAS) for mobile apps but it seems like none of them are very successful with mobile games. Is there any reason why not outsource the server to a provider.

The premise here is that the game does need a back-end to implement multiplier ans social functions.


In my opinion there are a few types of mobile games.

  • Single player / action / arcade puzzle - these doesn't really require a server side anyway and you can go a long way with openfeint or gamecenter to implement the social functions.
  • Multiplayer / MMO / MMORPG - These require a strong backend with very quick response times and the BAAS solutions are really not cut out for that.
  • Turn based Multiplayer / Resource Management MMO - These are server based games that are ok with slower response times but require such a huge investment in backend that what the BAAS companies provide is insignificant.
  • \$\begingroup\$ One can make a multiplayer game with a very slow response, "The Witcher: Versus" is a good example. \$\endgroup\$ – Markus von Broady Oct 11 '12 at 9:04
  • \$\begingroup\$ I guess you are right. A turn based game or resource management MMO would be ok with slow response times. \$\endgroup\$ – Lisa Howard Oct 11 '12 at 9:44

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