1
\$\begingroup\$

I have created a few models in 3DS max which contains textures, geometry and animations . .however .fbx doesnt really support textures.. So im planning to use .x format.. I have seen a few converters in pandasoft but once i unzip the file and place the .dle file in the plugins folder of 3D max gives an error saying failed to initialize.. Is there any way to convert my .max models into .x format ? ? I dont know blender so that isnt an option. . I'm currently using 3ds max 2013

After adding the .3DS object content importer. . i get the following error:

enter image description here

.3Ds files along with the solution

\$\endgroup\$
5
  • \$\begingroup\$ FBX surely does support textures, maybe you are doing something wrong. And for X exporting I recommend kW X-port instead of Panda. \$\endgroup\$
    – r2d2rigo
    Oct 4, 2012 at 16:31
  • \$\begingroup\$ i installed it . . and wat to do after that? \$\endgroup\$ Oct 4, 2012 at 16:47
  • \$\begingroup\$ It installed and everything went okay but i dont see the Kw-xport option when in the file format when i try exporting \$\endgroup\$ Oct 4, 2012 at 16:53
  • \$\begingroup\$ I think you can only have one exporter per file format, try deleting Panda first. \$\endgroup\$
    – r2d2rigo
    Oct 4, 2012 at 17:52
  • \$\begingroup\$ I did already but i still dont see xW port exporter anywhere \$\endgroup\$ Oct 4, 2012 at 18:24

1 Answer 1

2
\$\begingroup\$

I recommend just using the native 3DS file format. There is an open source project that contains a content processor allowing you to do just that. To add the file type as an option follow Microsoft's tutorial on adding a custom processor.

\$\endgroup\$
20
  • \$\begingroup\$ but xna only accepts .fbx and .x formats right? \$\endgroup\$ Oct 4, 2012 at 16:41
  • \$\begingroup\$ XNA accepts anything there is a content processor for. XNA ships with an .x and .fbx content processors. That library adds an .3ds content processor. \$\endgroup\$ Oct 4, 2012 at 17:00
  • \$\begingroup\$ so i should download the source and place it where? \$\endgroup\$ Oct 4, 2012 at 17:06
  • \$\begingroup\$ Added a link to the microsoft tutorial on adding custom processors. \$\endgroup\$ Oct 4, 2012 at 17:10
  • \$\begingroup\$ I know this might be a little bit annoying but i really need help with it..i have already added the 2 .dll files in that project into my reference but wat about the other src file? . . if i try to run the demos then it gives errors like.. osiris.dll missing or smth \$\endgroup\$ Oct 4, 2012 at 17:23

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .