I have created a few models in 3DS max which contains textures, geometry and animations . .however .fbx doesnt really support textures.. So im planning to use .x format.. I have seen a few converters in pandasoft but once i unzip the file and place the .dle file in the plugins folder of 3D max gives an error saying failed to initialize.. Is there any way to convert my .max models into .x format ? ? I dont know blender so that isnt an option. . I'm currently using 3ds max 2013

After adding the .3DS object content importer. . i get the following error:

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.3Ds files along with the solution

  • \$\begingroup\$ FBX surely does support textures, maybe you are doing something wrong. And for X exporting I recommend kW X-port instead of Panda. \$\endgroup\$
    – r2d2rigo
    Oct 4 '12 at 16:31
  • \$\begingroup\$ i installed it . . and wat to do after that? \$\endgroup\$ Oct 4 '12 at 16:47
  • \$\begingroup\$ It installed and everything went okay but i dont see the Kw-xport option when in the file format when i try exporting \$\endgroup\$ Oct 4 '12 at 16:53
  • \$\begingroup\$ I think you can only have one exporter per file format, try deleting Panda first. \$\endgroup\$
    – r2d2rigo
    Oct 4 '12 at 17:52
  • \$\begingroup\$ I did already but i still dont see xW port exporter anywhere \$\endgroup\$ Oct 4 '12 at 18:24

I recommend just using the native 3DS file format. There is an open source project that contains a content processor allowing you to do just that. To add the file type as an option follow Microsoft's tutorial on adding a custom processor.

  • \$\begingroup\$ but xna only accepts .fbx and .x formats right? \$\endgroup\$ Oct 4 '12 at 16:41
  • \$\begingroup\$ XNA accepts anything there is a content processor for. XNA ships with an .x and .fbx content processors. That library adds an .3ds content processor. \$\endgroup\$ Oct 4 '12 at 17:00
  • \$\begingroup\$ so i should download the source and place it where? \$\endgroup\$ Oct 4 '12 at 17:06
  • \$\begingroup\$ Added a link to the microsoft tutorial on adding custom processors. \$\endgroup\$ Oct 4 '12 at 17:10
  • \$\begingroup\$ I know this might be a little bit annoying but i really need help with it..i have already added the 2 .dll files in that project into my reference but wat about the other src file? . . if i try to run the demos then it gives errors like.. osiris.dll missing or smth \$\endgroup\$ Oct 4 '12 at 17:23

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