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Currently I am starting a 3D game with C# but I don't have a designer yet nor any images or anything or any money to invest on it.

I would like to develop it using some sort of placeholder or whatever to fill the graphics so I can make at least the basics of it and later simply switch for the real thing.

Should the place holders be actual sample images or can I use for example a ball to represent a body (what will be the impact of it later when I switch to the actual body it self)?

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The easiest placeholder graphics are those that you just whip up in code. For a 3D game, write something code to generate a plane, a box, a sphere, a cylinder. Bam, now you have enough stuff to make a game!

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