I have created the SLI merged desktop of three 1920x1680 monitors, so the desktop resolution is 5760x1080.
There is a 0x80070057 error, while calling CreateRenderTarget to create the RT_Surface:
IDirect3DSurface9* _render_surface; HRESULT hr = _device->CreateRenderTarget( _desktop_width * 2, _desktop_height + 1, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &_render_surface, NULL);
It works OK with desktop resolution 1024x768, and the total resolution is 3072x768.
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be one of the following: D3DERR_NOTAVAILABLE, D3DERR_INVALIDCALL, D3DERR_OUTOFVIDEOMEMORY, E_OUTOFMEMORY.
and no description about 0x80070057.
HRESULT: 0x80070057 (2147942487)
Description: An invalid parameter was passed to the returning function
Somebody please help me.
I tried to check MaxTextureWidth and MaxTextureHeigh in D3DCAPS9 structure as @mh01 indicated, and got the value 8192 both. And what I trying to create is 11520x1080.
So, my question is what effects the value of MaxTextureWidth and MaxTextureHeigh? VideoCard model or some setting in the BIOS?
I got the below information as @RayDey said, while turn on the debug level:
Direct3D9: (INFO) :======================= Hal HWVP device selected
Direct3D9: (INFO) :HalDevice Driver Style b
Direct3D9: :Subclassing window 000d0612
Direct3D9: (INFO) :Using FF to VS converter
Direct3D9: (INFO) :Using FF to PS converter
Direct3D9: (INFO) :Enabling multi-processor optimizations
Direct3D9: (INFO) :DDI threading started
D3D9 Helper: Warning: Default value for D3DRS_POINTSIZE_MAX is 2.19902e+012f, not 9.2074e-316f. This is ok.
Direct3D9: :WM_ACTIVATEAPP: BEGIN Deactivating app pid=00000c9c, tid=00000728
Direct3D9: :INACTIVE: 00000c9c: Restoring original mode (1680x1050x22x120) at adapter index 0
Direct3D9: :* Active state changing
Direct3D9: :WM_ACTIVATEAPP: DONE Deactivating app pid=00000c9c, tid=00000728
Direct3D9: (ERROR) :Failed to create driver surface
Direct3D9: (ERROR) :Error during initialization of surface. CreateRenderTarget/CreateDepthStencil failed
Direct3D9: (ERROR) :Failure trying to create render-target
D3D9 Helper: IDirect3DDevice9::CreateRenderTarget failed: E_INVALIDARG