Quick question:
I have a SoundEffect
instance, and I would like to know if it is playing at the moment or not. But there's neither a method, nor a property that would allow to check it...
So, is there a way to know it?
Found the answer myself :)
Apparently you have to do this:
SoundEffectInstance qwe = yourSound.CreateInstance();
qwe.State ...
And that state will contain... well, the state of the sound. Also SoundEffectInstance countains bunch of other useful data.