I wonder how I can displaying vehicle damage. I am talking about a good way to show damage on screen. Which kind of models are common in games and what are the benefits of them? What is state of the art?
One way I can imagine is to save a set of textures (normal/color/lightmaps, etc.) to a state of the car (normal, damage, burnt out) and switch or blending them. But is this really good without changing the model?
Another way I was thinking about is preparing animations for different locations on my car, something like damage on the front, on the left side/right side or on the back, and start blending the specific animation. But is this working with good textures?
Whats about physics engines? Is it useful to use it for deforming vertex data? I think losing parts of my car (doors, sirens, weapons) can looks really nice.
My game is a kind of RTS in a top down view. vehicles are not the really most important units (its no racing game), but I have quite a lot in.