# UDK ParticleSystem Problem

I use below code to create my particles ( in fact, I don't know any other way.)

spawnedParticleComponents = WorldInfo.MyEmitterPool.SpawnEmitter(ParticleSystem'ParticleName', Location, Rotator );
spawnedParticleComponents.setTranslation(newLocation);
...


And unfortunately, I spawn many particles in game.

When I play my game, after some time, I see Exceeded max active pooled emitters! Warning in console .

To solve the problem, first, I tried spawnedParticleComponents.DeactivateSystem();, But it doesn't help. Then I try WorldInfo.MyEmitterPool.ClearPoolComponents(false);, But it doesn't either . :(

How can I destroy many spawned particles and avoid this warning ?

• I found a problem. I noticed DeactivateSystem()' doesn't deactive my particleSystemComponent ! Sep 16 '12 at 14:03

spawnedParticleComponents.SecondsBeforeInactive=0;
`