# Blender: How to “meshify” an object I made from Bezier curves

I made a star shape using Bezier curves, and extruded it (see pic below):

What I want to do is give it a rounder look - not just around the edges by using beveling. I want it to kind of look like this (well, that shape anyway):

How would I go about doing this? Please keep in mind that I am extremely new to Blender.

I thought that I could somehow turn this star into those default shapes that have tonnes of squares which I could pull out, and apply a mirror to it so that the same thing happens on both sides. I really don't know how to do it, and would appreciate your help.

• I'm pretty sure this isn't a programming question, but try ALT+C combination, it should give you an option to convert it to mesh. – Vladimir Mitrovic Sep 9 '12 at 18:56
• @VladimirMitrovic ALT+C just fills the curve, I tried it again to make sure. Thanks though. – capcom Sep 9 '12 at 19:07
• @VladimirMitrovic I have really bad luck with questions here, I keep asking ones which seem to be off topic. Do you know which stackexchange would be more appropriate for this question? – capcom Sep 9 '12 at 19:08
• You should read the faq before posting. There is no SE site focusing 3d modeling. You should try Blenderartists.org for blender related question. – Quazi Irfan Sep 9 '12 at 19:27
• Nobody mentioned blender.stackexchange.com ? – jzx Jul 28 '14 at 4:32

ALT+C will help you to convert a path to a mesh, then select a loop like in figure

E for extruding and right after press S to scale and move the cursor to the center of the star.

Now you get how to extrude the shape to the center, to give a vertical extrusion just press E and right after G to grab and then the axis where you want to move the selection like Z.

To create the final point for closing the center of the star just press E again with the final edge loop selected and press ALT+M to collapse the selection to the center of the shape.

With this you can achieve what you want to do.

this star is simply generated through a script:

• go in the User Preferences panel
• Enable Extra Objects
• SHIFT+A in the 3D viewport