I'm using an opengl es based framework to create my game.I have an out of memory problem on some devices.I have 15 textures with a size 1024x1024(totally 10 mb).On memory they covers a lot of space.Some devices are exiting from game on loading time
I want to reduce memory use and how can i do that?Maybe a solution when i loading bitmaps into memory will be great.That's my texture class:Texture.java