I'm doing a little research on a subject, and it looks like there is some sort of crysis there? Last EAX/OpenAL supporting games were like in year 2006. Why is that? Is there is a major lost of interest of gamers to these effects, or game developers just switching to surround sound (however this has nothing to do with 3D sound effects)?
I think these effects in the video above are pretty nice, why there is so little possibilities for game developers to create such things? From where this limitation comes from?
As far as I undersand it's both lack of some good (preferrably multiplatform) standard API like OpenGL, and support for this API by either OS (for software emulation, if it's possible) or sound card drivers. Does my conclusion is correct? Or maybe there are some other reasons as well?
UPDATE. I've found examples of modern games which produces some other effects in 3D environment, so it's looks like I was wrong. Seems like just this is not-so-popular subject for a common public discussion. What I mean by that it's either so common it became not-to-mention feature of a game, either it's a very narrow area which doesn't produces much discussion or maybe both.
However, I would like to see more example of modern 3d sound effect libraries in action.