I'm thinking about making a StateManager
for my game. I want to know how to design it; that is, how to use a stack to push and pop states onto, and draw them to the screen.
For example, should each State
be a JPanel
? I want to make a Menu
, preferably using JButtons
if possible. I don't want to add them directly to the main panel because I don't want to have to constantly add and remove those buttons. Also, not all my states are going to be drawable, since I might have a state that contains a MouseListener to detect clicks.
Right now, I have an empty State
class. My Menu
class extends from that. My state stack is of the type State. Another design question: if in my Menu
I click the "Play" button, should I just say something like StateManager.push(new PlayState())
from the Menu
class?