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As part of creating a stealth system, I've decided to place volumes over light sources as a first step. The idea being that when a pawn walks into one of those volumes, it will be logged.

How can I detect and react to collisions between a pawn and these sorts of volumes?

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  • \$\begingroup\$ Did you try placing a pawn is one of those volumes and running that a debugger (not sure you can really debug Unreal Script, but you could just do some printf debugging)? \$\endgroup\$ – Laurent Couvidou Aug 1 '12 at 3:12

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