I am having a weird error when uploading my game in the phones.
E/Adreno200-EGL(5128): qeglDrvAPI_eglGetConfigAttrib:484>: EGL_BAD_ATTRIBUTE
I am uploading the textures with AssetManager.
I am using OpenGL 1.0.
It begans to upload the textures, but when it is about to finish uploading them, it finishes unexpectedly without any message in logcat.
Any ideas what is happening?
When I updated my xperia ray to ics it began having this problem
And when it loads, and I navigate through screens I get this in logcat
This is my line using the clear
- this.gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
The type of gl is GL10
Although the first error occurs when it is loading :/
Here is my logcat output