I am developing a universal puzzle game, in which I have used separate image for iPhone4 and for iPhone3, iPhone4 image is double in size of iPhone3 image. My issue is for iPhone4, touch area of image for iPhone4 image is taking double size. Suppose I have an image size for iPhone4 of 20x40
and for iPhone3 of 10x20
, the touch area for iPhone4 image is 40x80
. I don't know how it's happening I worked out in my code but I didn't get any solution of this issue. Touching is working fine in iPhone3, touching within the sprite rectangle.
Can you help me to solve this issue? Or tell me what I am forgetting to code for iPhone4 touching so that it takes touch within sprite rectangle?
Below is my code: `
-(void)ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
touchLocation = [touch locationInView: [touch view]];
touchLocation = [[CCDirector sharedDirector] convertToGL:touchLocation];
touchLocation = [self convertTouchToNodeSpace:touch];
NSLog(@"touch location x = %f , y =%f",touchLocation.x,touchLocation.y);
CCSprite * sp= [CCSprite spriteWithFile:@"1.png"];
sp.position = ccp(touchLocation.x ,touchLocation.y);
// [self addChild:sp z:100];
CGRect myrec = [invisible[0] boundingBox];
if (CGRectContainsPoint(myrec, touchLocation) ) {
NSLog(@"oneeeeeeee");
}
[self selectSpriteForTouch:touchLocation];
// return TRUE;
}
- (void)panForTranslation:(CGPoint)translation
{
if (selSprite) {
CGPoint newPos = ccpAdd(selSprite.position, translation);
selSprite.position = newPos;
}
}
- (void)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
Location = [touch locationInView: [touch view]];
Location = [[CCDirector sharedDirector] convertToGL:Location];
Location = [self convertTouchToNodeSpace:touch];
NSLog(@"touch moved location x = %f , y =%f",Location.x,Location.y);
//touchLocation = [self convertTouchToNodeSpace:touch];
CGPoint oldTouchLocation = [touch previousLocationInView:touch.view];
oldTouchLocation = [[CCDirector sharedDirector] convertToGL:oldTouchLocation];
oldTouchLocation = [self convertToNodeSpace:oldTouchLocation];
CGPoint translation = ccpSub(Location, oldTouchLocation);
if (CGRectContainsPoint(selspriterect,Location)) {
[self panForTranslation:translation];
}
if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)])
{
NSLog(@"respond to selector");
CGFloat scale = [[UIScreen mainScreen] scale];
if (scale > 1.0)
{
NSLog(@"iphone 4s");
CGPoint mypoint = CGPointMake(80, 357);
CGPoint mypoint1 = CGPointMake(237, 360);
CGPoint mypoint2 = CGPointMake(79, 255);
CGPoint mypoint3 = CGPointMake(237, 247);
CGPoint mypoint4 = CGPointMake(78, 153);
CGPoint mypoint5 = CGPointMake(239, 140);
CCSprite *disablesprite=nil;
switch (selSprite.tag) {
case 0:
if (CGRectContainsPoint( [dest[0] boundingBox] , mypoint ) ) {
NSLog(@"oneeeeee collided");
dest[0].position = ccp(192,380);
// selSprite = disablesprite;
}
break;
case 1:
if (CGRectContainsPoint( [dest[1] boundingBox] , mypoint1 ) ) {
NSLog(@"two collided");
dest[1].position = ccp(258,379);
}
break;
case 2:
if (CGRectContainsPoint( [dest[2] boundingBox] , mypoint2 ) ) {
NSLog(@"three collided");
dest[2].position = ccp(173,281);
}
break;
case 3:
if (CGRectContainsPoint( [dest[3] boundingBox] , mypoint3 ) ) {
NSLog(@"four collided");
dest[3].position = ccp(258,281);
}
break;
case 4:
if (CGRectContainsPoint( [dest[4] boundingBox] , mypoint4 ) ) {
NSLog(@"five collided");
dest[4].position = ccp(166,181);
}
break;
case 5:
if (CGRectContainsPoint( [dest[5] boundingBox] , mypoint5 ) ) {
NSLog(@"six collided");
dest[5].position = ccp(258,176);
}
break;
default:
break;
}
}
else {
CGPoint mypoint = CGPointMake(106, 329);
CGPoint mypoint1 = CGPointMake(208, 329);
CGPoint mypoint2 = CGPointMake(97, 220);
CGPoint mypoint3 = CGPointMake(217, 220);
CGPoint mypoint4 = CGPointMake(92, 124);
CGPoint mypoint5 = CGPointMake(212, 124);
CCSprite *disablesprite=nil;
switch (selSprite.tag) {
case 0:
if (CGRectContainsPoint( [dest[0] boundingBox] , mypoint ) ) {
NSLog(@"oneeeeee collided");
dest[0].position = ccp(125,320);
// selSprite = disablesprite;
}
break;
case 1:
if (CGRectContainsPoint( [dest[1] boundingBox] , mypoint1 ) ) {
NSLog(@"two collided");
dest[1].position = ccp(200,312);
}
break;
case 2:
if (CGRectContainsPoint( [dest[2] boundingBox] , mypoint2 ) ) {
NSLog(@"three collided");
dest[2].position = ccp(117,209);
}
break;
case 3:
if (CGRectContainsPoint( [dest[3] boundingBox] , mypoint3 ) ) {
NSLog(@"four collided");
dest[3].position = ccp(200,208);
}
break;
case 4:
if (CGRectContainsPoint( [dest[4] boundingBox] , mypoint4 ) ) {
NSLog(@"five collided");
dest[4].position = ccp(113,127);
}
break;
case 5:
if (CGRectContainsPoint( [dest[5] boundingBox] , mypoint5 ) ) {
NSLog(@"six collided");
dest[5].position = ccp(207,126);
}
break;
default:
break;
}
}
}
}
-(void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{
CGPoint mypoint = CGPointMake(106, 329);
CGPoint mypoint1 = CGPointMake(208, 329);
CGPoint mypoint2 = CGPointMake(97, 220);
CGPoint mypoint3 = CGPointMake(217, 220);
CGPoint mypoint4 = CGPointMake(92, 124);
CGPoint mypoint5 = CGPointMake(212, 124);
switch (selSprite.tag) {
case 0:
if (CGRectContainsPoint( [dest[0] boundingBox] , mypoint ) ) {
NSLog(@"oneeeeee collided");
if (corsprite == TRUE) {
correctplace++;
corsprite = FALSE;
}
}else {
selSprite.position = ccp(110,50);
}
break;
case 1:
if (CGRectContainsPoint( [dest[1] boundingBox] , mypoint1 ) ) {
NSLog(@"two collided");
if (corsprite2 == TRUE) {
correctplace++;
corsprite2 = FALSE;
}
}else {
selSprite.position = ccp(110, 65);
}
break;
case 2:
if (CGRectContainsPoint( [dest[2] boundingBox] , mypoint2 ) ) {
NSLog(@"three collided");
if (corsprite3 == TRUE) {
correctplace++;
corsprite3 = FALSE;
}
}else {
selSprite.position =ccp(130, 10);
}
break;
case 3:
if (CGRectContainsPoint( [dest[3] boundingBox] , mypoint3 ) ) {
NSLog(@"four collided");
if (corsprite4 == TRUE) {
correctplace++;
corsprite4 = FALSE;
}
}else {
selSprite.position = ccp(215, 10);
}
break;
case 4:
if (CGRectContainsPoint( [dest[4] boundingBox] , mypoint4 ) ) {
NSLog(@"five collided");
if (corsprite5 == TRUE) {
correctplace++;
corsprite5 = FALSE;
}
}else {
selSprite.position = ccp(220,70);
}
break;
case 5:
if (CGRectContainsPoint( [dest[5] boundingBox] , mypoint5 ) ) {
NSLog(@"six collided");
if (corsprite6 == TRUE) {
correctplace++;
corsprite6 = FALSE;
}
}else {
selSprite.position = ccp(220,70);
}
break;
default:
break;
}
`
invisible[0]
)? Also this code is a huge mess... you really don't need to do everything twice (once for iPhone 4 and once for older devices). \$\endgroup\$