# Blender 2.6: How to Merge the Pros of Meshes and Surfaces

there are two interesting kinds of objects: Meshes and Surfaces. Each of them offers very cool features.

## Object Type Specific Features

### Nice Features of Surfaces:

(for example)

• They're as scalable as vector graphics (really nice!)
• You can build winding things real simply.

### Nice Features of Meshes:

(for example)

• You can build organic things really good using the Sculpt Mode and a graphic tablet.
• You can use some special things like Physics.

## My Question

There are things for which Surfaces are better and things for which Meshes are better. But how can I use both the best features of Surfaces and the best features of Meshes on one object at once?

For example: How can I use Physics (like on Meshes) on lossless scalable objects (like Surfaces)?

Thanks.

You can smooth meshes out by applying a Subsurf modifier. With an appropriately low resolution base mesh, it would work similarly to a Surface, with the added advantage of not requiring square patches like NURBS. See this subdivisionmodeling tutorial for examples of how Subdivision surfaces behave like, but better than, NURBS surfaces.
Create a mesh. Optionally duplicate it using an Array modifier (e.g. you make one stairstep, then Array it out into a bunch of stairs) Then use a Screw, Curve, Lattice, or Deform modifier to guide it along a curved path.