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...you know the ones. Something like "value overlays" or "value pop-ups" describes them quite well, but I was thinking they might have a real name?

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"Floating text" does it for me. That's what I've always called it, although I've never used it specifically for indicating damage done. My usage was usually to indicate where something important in the scene was (e.g. "retrieve this data disk").

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In WoW terms the most popular addon is called Scrolling Combat Text, which I think describes it pretty well.

When I've written my own implementations I use the more general "Floating Game Text".

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I think our term was "Damage floaters".

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  • \$\begingroup\$ "Damage float(er)s" for damage and combat-related text (e.g. "Dodge!" "Critical!"). "Reticle" for the other stuff around a mob, e.g. name and health bar. "Floating/floater text" (by the design team) or "notifications" (in code) for the stuff that pops into the middle of the screen in a similar way. \$\endgroup\$ – user744 Aug 24 '10 at 19:17
  • \$\begingroup\$ (Wait, "was"? If Alex already rewrote that he'd better explain. :) \$\endgroup\$ – user744 Aug 24 '10 at 19:18
  • \$\begingroup\$ Past tense for me since I don't have to care anymore :-P \$\endgroup\$ – coderanger Aug 24 '10 at 19:51
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    \$\begingroup\$ "Damage Floaters" sounds like the morning after a rather hot curry. \$\endgroup\$ – Skizz Aug 24 '10 at 22:21

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