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I am creating my first game, I'm using Blender to create character models, is there any tutorial or guide to tell me what steps to convert a model into something animated and usable in XNA?

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Well Blender 2.5 (maybe 2.5x) can export fbx models which are used in XNA. It even has an "XNA strict options" check. I noticed that it tends to export the models a bit small so you may want to set the scale to 100 or so but otherwise it is good to go.

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    \$\begingroup\$ This is the same answer provided in my duplicate... \$\endgroup\$ – MichaelHouse Jul 4 '12 at 0:59
  • \$\begingroup\$ yes and even though i didnt look at that I just made it a little quicker :P \$\endgroup\$ – CobaltHex Jul 4 '12 at 5:08
  • \$\begingroup\$ Why didn't you look at it? I marked it as a duplicate hours before your answer. \$\endgroup\$ – MichaelHouse Jul 4 '12 at 5:10
  • \$\begingroup\$ well i knew what it said :) \$\endgroup\$ – CobaltHex Jul 4 '12 at 9:32
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i just uploaded my first version of XNA.BLEND (https://xnadotblend.codeplex.com) - you can use to directly import blender files to xna

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