I'm thinking about starting to write a game and my primary concern is performance. I was thinking about writing it in xna (client), and then also writing the server in c#. Will this be fast enough for any game that requires twitch reactions (like a top down shooter).

  • \$\begingroup\$ Related: gamedev.stackexchange.com/questions/1667/…, so: "yes" \$\endgroup\$ – John McDonald Jun 15 '12 at 19:27
  • \$\begingroup\$ This question is way too broad. If you had a specific case where performance wasn't good and you wanted to ask on how to work around it, then it would be on topic. \$\endgroup\$ – Tetrad Jun 15 '12 at 20:31

Yes. The XNA Framework is perfectly capable of building any type of game. If I were you, I would worry more about building a game first, rather than how well it will run once built.

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    \$\begingroup\$ I'm just nervous that I'm going to spend a bunch of time on this and then find out that I can't optimize it enough (or it would take too much work to optimize) so I would have to throw it away. Thanks for the answer though! At the very least I just learn a lot so should be fun \$\endgroup\$ – Brent Echols Jun 15 '12 at 22:12

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