I've worked with 3DS Max in Uni and am trying to learn Blender.

My problem is I know a lot of simple techniques from 3DS max that I'm having trouble translating into Blender. So my question is:

Say I have a poly in the middle of a mesh and I want to split it in two. Simply adding an edge between two edges. This would cause a two 5gons either side.

It's a simple technique I use every now and then when I want to modify geometry. It's called "Edge connect" in 3DS Max.

In Blender the only edge connect method I can find is to create edge loops, not helpful when aiming at low poly iPhone games.

Is there an equivalent in blender?


Luckily, Blender's BMesh support is finally here, as of 2.63. You're looking for the "Knife" tool. See http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.63/BMesh

hit K in edit-mode to switch to the knife, and click to set up points to "cut". Spacebar exits knife mode.

enter image description here

  • \$\begingroup\$ Yep the knife tool is perfect. Specifically Shift+k seems to do knife at edge midpoints, which combined with edge slide is the exact functionality of edge connect. Thanks. \$\endgroup\$
    – Mikey
    Jun 1 '12 at 8:09

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