I am in Latvia (which the Android market doesn't support as a country for selling apps from), and I am thinking about the best way of monetizing my app. So far I've come up with these options:
- Pretend I am from a supported country. Get a bank account there, etc.
- Use PayPal for in-app purchases. The player gets, say, the first 10 levels for free, but is then asked to pay 0.99$ for the rest of the game. Downside: Players might not feel comfortable entering PayPal details into an app. Android market might not like it either.
- Making the app free and earning money through advertising. Let's do some calculation here: Say I get 1M free downloads, each user during his playtime would see 10 banners, so 10m / 1000 * 0.3 is about 33k$ if we use AdMob with their 0.3$ per 1000 impressions. On the other hand, if we use PayPal and in-app purchases, we need a >3% conversion rate to beat this..
What should I do?
Edit: From what I just read all over the net, it looks like advertisers will change their eCPM price a lot without telling you. Using in-app PayPal purchases at least allow you to monitor the cash flow.