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I am working on the server plugin for TF2. I need it for getting some stats from game (no hacking and cheating). My problem: I got message "No valid signature found..." while testing my plugin. But I want to make my plugin public in future (maybe).

Please tell me about signing procedure. How can I get valid signature for my plugin? What I must to do (send my plugin to Valve or what else)?

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  • \$\begingroup\$ Is this a dedicated server plugin or a client plugin? \$\endgroup\$
    – House
    May 22, 2012 at 21:53
  • \$\begingroup\$ it is dedicated plugin, must be installed on server \$\endgroup\$
    – Edward83
    May 22, 2012 at 21:54

1 Answer 1

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Two types of plugins:

Server Plugins: are C++ code libraries that modify the behaviour of dedicated servers.

Client plugins: are server plugins running in a client (rather than a dedicated server). They have access to client interfaces that dedicated servers cannot provide.

From the Source documentation:

Client plugins must be signed by Valve before they can be loaded - you'll have to email and ask. During development, run the game in -insecure mode to bypass the signature check.

I imagine the process is the same for server plugins, the documentation is mute on that. That's my best guess. Probably your best bet is to email Robin Walker and ask.

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