I'm wondering how one could implement an HUD in LWJGL. I've seen tutorials on this, but they don't seem to work. I know the basic structure goes like this:
init3d();
// 3d code
init2d();
// HUD
To which, of course, init3d and init2d are the GL Initialization codes. And also, how would you draw the images for the HUD (or should I ask that in a separate question)?
If this is too vague, let me know and I'll update the question.
init3D()
. There's no engines involved and you asked about LWJGL, same as the other question. There's no converting to do. \$\endgroup\$