What "Physics stuffs" should I learn in game developments? I'm reading about Verlet Integration, and I'm wondering what other lesson should I learn and if there are available resources can you please provide some link or anything. Thanks.
It's a very open question. Here are a few references I've found great for writing my always in progress engine :)
Indie Game Developer WildBunny has some great physics tutorials: Link He focuses on Flash but his code is quite clean and easy to port to other languages.
Chris Hecker has put online versions of his Game Developer articles (C++). It includes a few that are great. I like his style: Link
Physics for Game Developers - This one was one of the first books that explained physics specifically for games. I find it's ok. I think the code is in C or C++.
Game Physics Engine Development - This one is great, very comprehensive but like all the books from this publishing company its big! It might be a little overkill even.