I'm using MJP's Cascade Shadow Map code and I'm having major issues with the shadows moving with the camera. Here a video to demonstrate what's going on. Also, is there a way to fix the dueling frustum issue? It's annoying seeing them pop in and out of corners of the screen.

• +1 for videos. Looks pretty awesome to me, where's the problem? – ashes999 May 6 '12 at 0:39
• If you look at the shadows. You can see them move. When they are suppose to be static. – Goss May 6 '12 at 1:13

It looks to me like your shadow render is lagging one frame behind the geometry render (or vice versa). I've had this in my own projects before now. Check your update and render order: you may be doing something like:

a) Update world/camera state
b) Draw Geometry