I'm working with a custom made content pipeline designed to work with the program Tiled (using the TiledLibrary found here). I am running into trouble with the MapProcessor class in the custom content pipeline, and would like to be able to debug it to find out what exactly is going on.
However, when I try to use lines such as Console.WriteLine(...)
or breakpoints, these lines are ignored by the debugger built into Visual Studio. Is the content pipeline barred from access to things like console writing and breakpoints? If so, is there a way to fix this?
I'm a bit new to C#, XNA, and Visual Studio, so bear with me if this is a dumb question. I tried googling my problem (as well as searching this stackexchange) but was unable to find any answers. Thanks!