This question popped into my head after seeing some preview images for Halo 4.
What limits a games' graphic level?
(If this is the wrong place for this question, I understand)
Game series' like Halo have multiple installments that come out on the same system ie. Halo->Halo 2 on the XBOX, Halo 3->Halo 4 on the Xbox 360, and the sequel invariably looks MUCH better than its predecessor. When I see behind-the-scenes-type development videos, the game creators will talk about, "Oh, this character model has x-times the amount of polygons as the old one..." which I assume is what makes it look better. My question is, if the game system could have handled that many... objects (to my layman understanding)... on screen at the same time, why couldn't the original game look that good?
1.Where is the limitation? What changes from game to game?
2.What improves from game to game?